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Results of a 3D approach
for the representation
of noise levels |

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The result of 2.5D representation of noise
levels is shown in Figure 6. Although current noise simulation models predict
noise levels in 3D, the output of the
models, being a point data set with
computed noise levels, cannot be used
directly for meaningful 3D visualisation
or 3D analyses. In order to utilize
the 3D information of noise software
output, noise levels need to be visualised
understandably using the third dimension
of the observation points. From Figure
7 it can be seen that the 2.5D approach
is able to add this extra dimension to
the output of noise models. The 2.5D
representation offers insight into the
effect of noise at any particular height
on the terrain surface and on façades
of buildings: high noise levels occur
on road surfaces and low noise levels
occur on top and backside of buildings.
For this 2.5D representation, different
interpolation methods were applied
and compared to conclude on the best
suitable method for generating 2.5D
noise representation. In our research,
TIN (Triangulated Irregular Network)
was indicated as the most suitable
method for the generation of 2.5D noise
representations. The explanation for this
is that TIN can deal very
well with the irregular
distribution of observation
points as present in our
point data set when looking
from above (Figure 5).
More triangles with relative
small sizes are generated at
locations with higher point
density. The other methods
considered in our research
(Inversed Distance Weighted
interpolation, Natural
Neighbourhood Method and
Kriging) are all based on a
weighted-average method resulting in
a grid structure with equal cell sizes
for the whole area. However, more
trials with different approaches for
point densities should be made to be
able to draw thorough conclusions.
The 3D noise representation is a solid
model representing attribute values
in the form of 3D grid cells, called
voxels. These attribute values are the
result of spatial interpolation in three
dimensions based on the calculated values
on the observation points. Currently very
few commercial GIS software provide
tools for 3D interpolation for 3D point
data. Most existing tools are for hydrology,
geochemical, geophysical, geotechnical
or lithology studies and they are based
on borehole data. Examples are GOCAD,
Environmental Visualization Systems
(EVS), Rockworks, and GRASS. Only the
FIELDS software (Field Environmental
Decision Support tools, extension of
ArcView 3.5; FIELDS, 2007) was
applied successfully in our research.
GRASS can also be used for interpolation
of 3D point data but had a limitation
concerning amount of input points.
In the 3D IDW method implemented in
FIELDS, the searching ellipsoid-body
is used to find the known points that
will contribute to the interpolated value.
The true, 3D distance between points
is used to determine the weights of the
known points. The user has to define
parameter values to define the shape and
size of the ellipsoid-body. It is obvious
that compared to 2D it requires more
expertise to guide the 3D IDW process.
The result of the 3D interpolation is
presented in Figure 7. Due to limitation
of software it was not possible to display
the 3D city model together with the
3D solid noise model. However, it was
possible to clip the model using the
polygon layer of roads. Figure 8 shows
that noise levels on the main as well as
on the interior roads can be analysed
in 3D using the solid model. This
representation clearly shows the pattern
of noise levels above the road surface in
all directions. It shows high noise levels
at the middle of the road and gradually
reducing noise levels with increasing 3D
distance from the centre line of road.
From our experiments we can
conclude that true 3D interpolation
looks promising, since it reflects the
three dimensional character of noise.
Therefore the 3D model offers good
possibilities for noise experts to improve
insight into 3D noise propagation and
the way this behaviour is implemented
in current noise computer models.
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However, 3D modelling of attribute
values is still in developing stage.
For example, the following are the
limitations in the FIELDS software:
- The software does not have tools for
spatial analysis. It is difficult to identify
noise levels at a particular height.
- It is not possible to generate
3D contours.
- The 3D noise representation cannot
be presented together with the 3D
city model. Consequently, it is
difficult to locate and orient oneself.
- The solid model requires specific
interaction functionalities (e.g.
slicing) to be able to analyse
the values at all locations.
Although these findings indicate
limitations specific to this software,
the last three can be indicated
as more general limitations that
currently apply to solid models
representing at-tribute values in 3D.
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Application of 2.5D
noise representation |
In our research, the possible benefits of a
2.5D approach compared to 2D noise maps
were tested by applying
it to the |
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assessment of
the reduction of noise
levels by noise barriers.
Figure 8 shows the
effect of seven different
noise barriers varying
in height, width and
distance from the road.
The details of the different
barriers are shown in
the bottom left corner of the figure.
The first three barriers (a), (b), (c) are of
height 3 m and located at a distance of 3
m, 6 m, and 9m, respectively, from the
edge of the road. As can be seen in Figure
13, the effect of the barrier reduces when
the distance of the barrier to the road
increases. Furthermore, it shows that there
is no effect of the barriers on higher floors.
The next three barriers (d), (e), (f) are
of different heights (2 m, 3 m, and
4 m respectively) and located at an
equal distance of 5 m from the edge of
the road. Figure 13 shows that noise
reduction due to the noise barriers
increases when the height of the barrier
increases. Still no effect of the noise
barrier is found at the higher floors.
Barrier (g) is located where there is no
building. Barrier (g) shows therefore
the effect on the ground surface.
This case study shows that a noise barrier
should be high enough and sufficiently
close to the road to have a reducing effect
for all floors. A 2D map representing the
noise level for only one height (close
to the surface) cannot provide this
information. Noise levels
on lower floors could be
overestimated and on higher
floors underestimated. |
| Conclusions and
future work |
As can be concluded
from this paper, 2.5D
noise representations
offer many improvements
compared to traditional 2D noise maps.
A 2.5D representation provides insight
into noise behaviour with respect to
height. As a result, more accurate
assessment of noise impact is possible
in particular when different floors of a
building or noise barriers are concerned.
Since 2.5D representation is easy to
'understand' they are beneficial for
communication purposes in city planning
processes with the broad public.
The study presented in this article
showed that general available 2D
interpolation methods in combination
with 3D GIS can be used to produce
2.5D representations of noise levels.
An advantage of a 3D noise representation
is that even more accurate information
can be given on the three dimensional
character of noise which is the propagation
of noise in all directions. However the
studied 3D software do not provide the
desired performance. The software could
not handle the large number of observation
points that are common as output of noise
simulation models and could not provide
the required integrated visualisation
of noise levels and contours with the
3D city model. In addition, 3D spatial
analysis functionalities were lacking.
Further development of functionalities
is needed concerning 3D interpolation,
3D visualisation of continuous data and
3D analysis. If major progresses in these
areas are achieved, 3D representations
provide more thorough understanding of
noise propagation and 3D noise effects.
Improvement in visualisation suggests
an improvement in accuracy. Although
this article shows that this is certainly
the case in studying noise on different
floors or behind a noise barrier, a warning
is appropriate. The accuracy of noise
models is dependent on the whole noise
modelling process starting from available
data. Accuracy is influenced at each
operation such as during generation of
observation points, spacing of points,
noise calculation, spatial interpolation
and analysis. Ambitions for further
improvement of visualisation are obviously
supported by the authors but not without
emphasising the need for error assessment and presentation of the uncertainties.
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