The area chosen for this research is
located in the centre of the city of
Delft, the Netherlands. Delft is a city
of around 95,000 people in the densely
populated South Holland province of
the Netherlands. The population density
in Delft is about 1,179 in-habitants
per square kilometres. The study area
is a small part of the city centre of
approximately 30,000 m2 and contains
about 185 residential buildings with
an average height of 15 meters.
A 3D city model covering the study
area containing details of the buildings
was provided by Vosselman et al., 2005.
The city model, shown in Figure 2,
is constructed based on an interactive segmentation of the parcel boundariesusing several tools for splitting the
polygons along height jumps edges.
The roads, canals and trees were also
reconstructed from the combination of
parcel boundaries and laser altimeter data.
The 3D city model was used to build a
3D noise computer simulation model.
Computer simulation models are used
in most cases to determine noise levels.
Computer simulations are preferred
to noise measurements. There are
several reasons for this. First of all,
field measurements are time consuming
since the noise levels concern the yearly
averaged values and can only be done
under the right weather conditions. In
practise, it is impossible to execute an
adequate number of measurements in
order to produce reasonable noise maps.
Furthermore, it is impossible to determine
future noise levels by measurements except
with noise simulation models to deal with
future situations. In addition, models can
predict noise levels within an acceptable
level of uncertainty for most situations.
Therefore noise
calculation software,
implementing
standardised and
approved calculation
methods, is widely
accepted to provide
reliable information
on noise levels.
These noise computer
models calculate
noise levels at ‘virtual
microphones’ each of
which is a point that
re-ports what the noise
level would be at a certain location under
given circumstances. Heights of buildings,
of roads and of other topography are
taken into account in calculating the
noise level at a certain x,y,z location.
We selected Standard Calculation Method
1 (a standardised Dutch method) to predict
noise levels in our research since it takes
into account the obstruction of noise
by objects (such as buildings) but it is
still relatively simple to use and can be
easily integrated with GIS software. At
the same time, it meets the requirements
for our research (to see how 3D GIS
can improve 3D noise applications). In
the computer model, noise levels are
computed on 3D data points based on:
a) information on the noise source (roads
in our case): traffic intensity, maximum
speed, road surface type, average
emission of different vehicle types;
b) information on aspects that influence
noise propagation such as noise
obstruction by objects (like buildings
or noise barriers) and noise absorption(like open areas with grass or bare soil);
c) distance and direction of the
data points with respect to the
location of the noise source.
A 2.5D noise representation was
build by the following steps:
Positioning of observation points
1)
in the noise simulation software.
The points were located in 3D on
a surface following the terrain and
buildings located on the terrain (see
Figure 3 (a). Figure 3 (b) shows
how points were positioned leaning
slightly towards the buildings. This
to avoid points that have same x,y,z
coordinates which is not possible for
2D interpolation method (see step 3).
2)Calculating the noise level on the
observation points (Figure 4);
3)Determining 2D noise contours with
a 2D interpolation method using the
levels on the 3D observation points
(Figure 5). The z coordinate of these
points was not taken into account
during this 2D interpolation but is
reintroduced in the next step;
4)
Introducing the third dimension by
draping the 2D noise contours on
the city model. The 3D analyst tools
of ArcScene were used to generate
these 2.5D representations.
The 3D noise representation was
built by the following steps:
1) Positioning of observation points in a
3D raster. In this raster of points, points
may have same x,y but different z
coordinates. The points are distributed
evenly with equal intervals in both
horizontal and vertical directions (2 m) in ‘lines’ parallel to the roads.
2) Calculating the noise level on
the observation points.
3) Determining the 3D solid noise model
with a 3D interpolation method. With
this method an extra step to reintroduce
the third dimension is not necessary. |